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Cmake opengl es 2.0 glcreateshader7/29/2023 ![]() Base classesĬlass AbstractObject Base for all OpenGL objects. Shader limits and implementation-defined values (such as maxUniformComponents()) are cached, so repeated queries don't result in repeated glGet() calls. ![]() which means the first added source has a number 1. Source number 0 is a #version directive added in the constructor (unless Version:: None is specified). ![]() Unfortunately GLSL only allows specifying a file number, not a name. AttentionĮspecially the latter form may often get confused with the usual :: used by C compilers - be aware of the difference. Drivers then use the source number to print error location, usually in a form (): or. To help localize shader compilation errors, each addSource() / addFile() call precedes the source with a #line n 1 directive, where n is the source number. See AbstractShaderProgram for usage information.
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