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Unity assets bundle extractor materual7/30/2023 ![]() ![]() "Unity" is a registered trademark of Unity Technologies or its affiliates in the U.S. This software is not sponsored by or affiliated with Unity Technologies or its affiliates. The full list of licensed works can be found on the Credits page. You are responsible for ensuring that you're not breaking any laws. Please be aware that using or distributing the output from this software may be against copyright legislation in your jurisdiction. This page describes how Unity manages duplicated information across AssetBundles, and how you can apply optimization. These can affect memory resources and loading times. Legal DisclaimersĪssetRipper is licensed under the GNU General Public License v3.0 Assets which are used in multiple AssetBundles are known as common Assets. This is also an alternative location for people to post issues. The development of this project has a dedicated Discord server. Releases are put out once a week, usually on either Sunday or Monday. Anyone with a positive lifetime contribution is entitled to the Donator role on the Discord server. Your donations help to ensure that I can continue to afford developing this project. ![]() I have normal expenses like food, electric, internet, and rent. Expect bugs and many changes.Ĭurrent supported versions: 3.5.0 to 2022.3.x Donations Important note: This project is currently in an experimental state. AssetRipper is a tool for extracting assets from serialized files ( CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles ( *.unit圓d, *.bundle, etc.) and converting them into the native Unity engine format.
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